
The red, yellow and blue keycards and the red, yellow and blue skull keys are used to open locked doors or activate locked switches. This current count applies until end of the level set being played. The status bar shows a running count of each of the four ammo types: bullets, shells, rockets, and cell energy. They are small action figures/figurines that give you access to some of Doom 2016's character models. In Doom 2016, you can find items called Collectibles. Only a general description is given below, as they are best described in their corresponding sections.
#GZDOOM 2.3.2 MANUALS#
The manuals call the mundane ones power-ups and the more alien ones artifacts (but also include certain health and armor granting items under this denomination).Īmmunition, keys, and weapons are also items the player may pick up. A megasphere will also have this effect.Įach powerup is a miscellaneous item that grants unique or combined powers or capacities to the player. The protection of armor bonuses is 1/2 if the last suit of armor picked up was a megaarmor. These percentage points count as hit points against damage, substituting damage to health to a degree according to the type of armor currently worn by the player. See also: Berserk, megasphere (below) ArmorĪrmor granting items add exclusively to the player's armor percentage, as indicated on the status bar. These percentage points count as hit points against damage. Health granting items add exclusively to the player's health percentage, as indicated on the status bar.

Items marked with a superscript 2 ( 2) are available only in Doom II and derivatives. Items flagged with a number sign (#) are always picked by the player when passed over, even when not needed. The items flagged with a percent sign (%) count toward the ITEMS percentage displayed on the intermission screen.
